League of Legends

League of Legends

League of Legends

⚲ Riot Games Inc. | Personal Project

✎ UX / UI Designer

As a long-time League of Legends player since 2010, I have observed the evolution of the game’s UI and UX over the years. Despite numerous updates across different areas of the game, the champion select experience has remained largely unchanged for over a decade. This case study explores opportunities to improve the champion select flow through user research and a validated redesign.

Timeline

Aug 2025

(2 weeks)

My Role

UX Design

UI Design

Research

Tools

Figma

Adobe Firefly

Task

Survey

Wireframe

Prototype

preview

Selecting the champion with confidence and speed

No more stress, navigating through champs, or making a mistake. Champ select can transform the player’s experience completely in getting ready for the Draft/Ranked game queues.

New Feature

Personalized Champ Recommendations

Personalized Champ Recommendations

Personalized Champ Recommendations

Guide players to select a champion without a decision fatigue

Usabiliity Improvement

Default Sort By Role and Mastery Level

Default Sort By Role and Mastery Level

Default Sort By Role and Mastery Level

Speed up champion navigation time by an effective default setting

define

Discovering the problem of the Champion Selection

I conducted a survey with real players to identify common frustrations, behaviors, and pain points during this phase. The results confirmed that the champion selection has some usability issues.

6/10

Average Stress Level

Average Stress Level

Average Stress Level

Players reported feeling stressed mainly due to decision paralysis and time pressure

40%

Made Accidental Picks

Made Accidental Picks

Made Accidental Picks

Nearly half of the respondents admitted to experiencing selecting the wrong champion

70%

70%

70%

Want Recommendation Features

Want Recommendation Features

Want Recommendation Features

Players expressed interest in having smart suggestions

The problem

The champion select experience in League of Legends lacks intuitive structure, clear navigation, and decision support, resulting in user stress and accidental picks.

Player survey result in charts

empathize

Understanding different types of players

To better empathize with the players, I created two personas: the competitive player and the casual player. These personas helped guide design decisions to ensure the new champion select experience serves both ends of the player spectrum.

research

Breaking down the current design and finding gaps

To understand the shortcomings of League of Legends’ champion select, I began by studying competitive games with large character pools and closely analyzing the current interface to see how they approached the design.

Competitor Analysis

I studied other games' character selection interfaces to discover common patterns and new opportunities that can be applied to League of Legends.

Other games' character selection user interface (Dota2, Eternal Return, Marvel Rivals…etc)

Heuristic Evaluation

During my analysis of the current champion select interface, I identified several usability issues that could contribute to user frustration and decision fatigue.

Current League of Legend's champion select interface

1. Lack of Smart Filtering

The role filter icon is not automatically selected, which adds unnecessary delays in the champion selection process.

2. Visual Overload

Players see 30 champions to begin with, which contributes to cognitive overload and slows down the user's ability to locate.

3. Poor Default Sorting

3. Poor Default Sorting

3. Poor Default Sorting

Champions are sorted alphabetically by default and the dropdown is overlooked, making it ineffective for decision-making.

IDEATE

Experimenting design solutions

I created lo-fi wireframes of the champion select screen with new feature designs that would enhance the experience.

Default Sort By Mastery

Sorted By Top Mastery Level

The role filter icon is automatically selected, and it's sorted by mastery level, which advances the champion selection process.

Clear Display of Top 3 Mastery

Players can see the top 3 mastery level champions in a larger design, which reduces cognitive overload and minimizes navigation.

Personalized Recommendation

Initial Prompt

By presenting 3 different suggested champions when champion select starts, players can make a faster decision without a delay.

Recommendation Toggle

Players have option to toggle to view recommended champions—adding flexibility for players to use this feature when needed.

Design solutions

Redesigning champion selection that works for players

The final design introduces smarter defaults and personalized recommendations, helping players cut down clicks and quickly find the right champion for themselves.

Effective Default View

By introducing smarter defaults, such as automatically applying the player’s lane filter and sorting champions by mastery level, players can bypass unnecessary clicks and save time during champion select.

Mockup highlighting redesigned champion select default view

Personalized Guidance

A toggle allows players to view personalized champion recommendations, filtered by highest win rate, most played, or recently played, presenting detailed stats for deeper insights.

Mockup highlighting champion recommendation view (toggle on)

point of reference

Staying true to the League of Legends interface design

To minimize visual changes for players, I aimed to stay true to the current design, referencing current user interface designs from various parts of the League of Legends (Aram, Arena, TFT) — offering a consistent, intuitive, and seamless experience.

Screenshots of the current League of Legends interfaces for references

The outcome

From concept to confirmed player experience

What started as a passion to improve League of Legends player experience in the champion select became a successful project. Real players gave both constructive and positive feedback, the majority hoping to see the redesign in the game.

2/10

Average Stress Level

Average Stress Level

Average Stress Level

Players reported feeling less stressed due to efficient default view and recommendations

7/10

Ease of Finding Champs

Ease of Finding Champs

Ease of Finding Champs

Majority of the respondents found the redesign easier to navigate and select a champ

90%

90%

90%

Prefers the Redesign

Prefers the Redesign

Prefers the Redesign

Players expressed huge interest in having the redesign officially launched in League of Legends

Redesign survey result in charts

key takeaways

Incremental improvements and maximizing value

Rather than pursuing a completely innovative overhaul, this project focused on making targeted, user-centered improvements that minimize friction and preserve familiarity. This approach reinforced the principle that thoughtful, incremental design changes — grounded in real user insights — can deliver meaningful impact while respecting existing behaviors and designs.

Other Work

Let’s bring your vision to life.

suheebae.design@gmail.com

© 2025 Suhee Bae

Last updated on Aug 2025

Let’s bring
your vision to life.

suheebae.design@gmail.com

© 2025 Suhee Bae

Last updated on Aug 2025

Let’s bring your vision to life.

suheebae.design@gmail.com

© 2025 Suhee Bae

Last updated on Aug 2025