DevourPlay

DevourPlay

DevourPlay

⚲ Devour Next Canada Inc.

✎ Product Designer

As a Product Designer, I owned and shaped DevourPlay by defining a strategic roadmap and collaborating closely with our CTO to ensure feasibility and functionality. Beyond management, I produced final design wireframes, worked closely with a team of four developers, and successfully launched DevourPlay with the following outcomes:

+7%

+7%

User Base Growth

User Base Growth

User Base Growth

We increased our user base in a short period of time through DevourPlay

+675%

+675%

+675%

Daily Active Users

Daily Active Users

Daily Active Users

Our DAU growth rate steepened significantly after the updated release

~52

~52

Users Per Day

Users Per Day

Users Per Day

We had the lowest of 9 and highest of 70 active users per day

Overview

DevourPlay redefines food ordering by integrating it into 2000+ online games. Gamers can now order food within their favorite games and unlock real-world rewards, such as food discounts — turning gameplay into usable value.

Timeline

Sept - Jan 2025

(Ongoing)

Team

1 CTO

4 Developers

1 Product Designer (Me)

My Role

Product Design

UI / UX Design

Product Management

PREVIEW

DevourPlay: In-game food ordering, rewarding gameplay

No more pausing, app switching, or missed opportunities. Food ordering integrated into gameplay, while rewards are earned through quests and playtime. DevourPlay transforms gaming sessions into real-world benefits.

Order Food In-Game

Browse 80,000+ restaurants, place orders, and eat without interrupting gaming session

Play Games To Earn

Complete game quests or play any of our 2000+ supported games to start earning rewards

Unlock Real-World Benefits

Get food promotions, Fuel tokens, merchandise, gaming gift cards, and more exclusive rewards

BACKGROUND

Our main product:
DevourGO

Our company had a single product, DevourGO—a food delivery platform that integrates Web3 technology, providing crypto and NFT holders with benefits.

DevourGO desktop and mobile view

The problem

DevourGO struggled to attract new user sign-ups and increase engagement, hindering its growth and scalability.

DevourGO struggled to attract new user sign-ups and increase engagement, hindering its growth and scalability.

Yet, we found new opportunities.

Our company’s vision has been to engage Gen Z and gamers, recognizing their potential as a key audience for the future of digital food ordering.

227M

227M

227M

video game players in the U.S. of all ages

66%

66%

66%

of gamers order food delivery while gaming

of gamers order food while gaming

90%

90%

90%

Gen-Z identify themselves as gamer

product design plan

Coming up with strategic product design plans before the start

A user-centric approach was key to aligning our platform with the expectations of Gen Z and gamers while optimizing development efficiency.

Designing For Gamers

Designing For Gamers

Designing For Gamers

Craft a user experience tailored to gamers’ preferences, ensuring the interface is both visually appealing and intuitive.

Creating Engaging Features

Creating Engaging Features

Creating Engaging Features

Develop interactive and systematic features that captivate gamers and encourage long-term engagement with our platform.

Leverage Current Codebase

Utilize our Web3 infrastructure and established platforms to streamline development and optimize resources while accelerating devlopment.

discovery

Unwrapping the unknown to shape a defined product

Learning New Platform

Before diving into the depth of product feature designs, I studied and communicated with the engineering team to understand Overwolf API, system architecture, and limitations of feasibility.

System diagram along with notes

Competitor Analysis

I analyzed our direct and indirect competitors for design and product inspirations—defining marketable value proposition we can bring into our users’ plate.

Discovered competitors' platform

Game UI Research

In order to create a UI that resonates with our gamer audience, I conducted thorough research on game UI designs. A key aspect of this was designing an intuitive game quest interface, as one of our features involved allowing users to track game quests and claim their rewards.

Collection of game UI screenshots with key takeaway notes

MVP Solution

Launching an in-game app using game-events API to build a gamified feature: DevourPlay

Quests and Playtime

Quests and Playtime

Quests and Playtime

Track progress and earn XP through dynamic in-game quests powered by game-events APIs. For unsupported event-based games, a time-based XP system ensures rewards for every hour played.

Minimized vs Expanded View

Minimized vs Expanded View

Minimized vs Expanded View

A flexible interface that lets users choose between an immersive full-screen experience or a compact view, allowing them to keep the app accessible while staying focused on their game.

Notification Overlay

Notification Overlay

Notification Overlay

A real-time in-game notification that appears upon quest completion, ensuring users are instantly aware of their progress and can claim rewards without disrupting gameplay.

post-launch

Analyzing data after 1 month of release provided new insights

CTO and I dived deeper into MongoDB to review DevourPlay launch impacts. There were some good news along with a new learning we have identified.

new problem

DevourPlay had a 53.45% drop-off rate, which highlighted a download abandonment issue.

DevourPlay had a 53.45% drop-off rate, which highlighted a download abandonment issue.

empathize

Understanding first-time user experience before designing

To better understand the new user journey, I stepped back from the design and mapped out the current first-time user flow—identifying which flow can be changed or where it can improved.

First-time user journey flow

Pain Points

Lack of guidance and communications

The landing screen lacked a compelling message communicating what DevourPlay offers and why users should download it. In fact, there were no engaging elements to spark curiosity and encourage users to explore.

MVP first-time user journey flow

FTUE Solution

Crafting features to strengthen first-time user experience

Onboarding Carousel

Onboarding Carousel

Onboarding Carousel

A guided walkthrough upon launching the app, introducing key features and helping first-time users understand how to get started seamlessly.

Discover Page

Discover Page

Discover Page

A dedicated page for new users, showcasing level rewards, a re-accessible onboarding carousel, and step-by-step guidance with visuals to ensure a smooth introduction to DevourPlay.

FTUE outcome

Constant increase in conversion rate

After new onboarding experience release, we were able to witness the conversion rate steadily increasing each month — drop-off rate being decreased consistently.

47%

1 Month After MVP Release

1 Month After MVP Release

1 Month After MVP Release

With 275 downloads and 128 new user sign ups, we had 53.45% drop-off rate

51%

51%

51%

2nd Month

2nd Month

2nd Month

Conversion rate increased by 8.7% compared to the previous month

55%

55%

55%

3rd Month

3rd Month

3rd Month

Conversion rate continued to increase, making 44.94% drop-off rate

behind the scene

Taking product ownership

I proactively held meetings with stakeholders and the engineering team to understand business requirements and technical constraints before jumping into design—organizing and managing actionable items to cover our missing project manager role.

Roadmap spreadsheet for feature releases with ticket links

Cross-functional team meetings before MVP release

Staying organized for better teamwork.

Staying organized for better teamwork.

Staying organized for better teamwork.

I ensured efficient workflow by organizing the DevourPlay design file with dedicated pages for each feature release. This structure allowed the team to easily track features currently in production and provided clear visibility into upcoming releases, establishing alignment with the development team.

overall outcome

Turning the tide:
From stagnation to growth.

DevourPlay strengthened user engagement, overcoming growth challenges and attracting our target audience—gamers.

+7%

+7%

User Base Growth

User Base Growth

User Base Growth

We increased our user base in a short period of time through DevourPlay

+675%

+675%

+675%

Daily Active Users

Daily Active Users

Daily Active Users

Our DAU growth rate steepened significantly after the release of DevourPlay

~52

~52

Users Per Day

Users Per Day

Users Per Day

We had the lowest of 9 and highest of 70 active users per day

key takeaways

Leverage data insights to drive continuous improvement

Throughout this project, I took a proactive approach by closely monitoring key data metrics such as Daily Active Users (DAU), new sign-ups, and game popularity trends. This allowed us to identify areas of opportunity and focus our efforts on resolving pain points based on data-driven insights. I have learned the importance of continuously analyzing and iterating, ensuring that our solutions evolve to meet user needs and improve the overall experience.

Other Work

Let’s bring your vision to life.

suheebae.design@gmail.com

© 2025 Suhee Bae

Last updated on May 2025

Let’s bring your vision to life.

suheebae.design@gmail.com

© 2025 Suhee Bae

Last updated on May 2025

Let’s bring
your vision to life.

suheebae.design@gmail.com

© 2025 Suhee Bae

Last updated on May 2025